![]() finally returned to my television screen, I really enjoyed them, and both were worthy additions to their respective franchises. Shortly after the Big N’s stellar showing, I bought Wii #2, this time in black, and gave my brother my white Wii. Thankfully, E3 2010 brought me back into the fold, and after hearing about the likes of GoldenEye 007 and the longtime-coming Donkey Kong Country Returns, I made a change. But, to borrow the words of Metroid: Other M, the past is prologue though, right? With Super Mario 64 astonishing us by bringing everyone’s favorite red plumber into 3D, Super Mario Sunshine putting Mario in a fantastically fresh location, and Super Mario Galaxy perfecting the gameplay found in the last two titles, Super Mario Galaxy 2 just felt unneeded. Personally, I think Nintendo should either have given Mario a break or put the time and effort spent on this game into preparing the next big Mario game on Wii U, and no, I’m not talking about New Super Mario Bros. Link’s second N64 outing, for instance, was a sequel, but Majora’s Mask actually changed things up a bit, and for the better too. The Mushroom Kingdom may feature in several Mario games but Galaxy 2 felt a bit un-Nintendo-like. games each had a different look, Galaxy 2 preserved the same setting and basically gave us more to see and do in outer space again. Whereas the first three Super Mario Bros. In the same vein as with The Conduit, I took a gamble with Fragile, only to walk away, and not even the rare Mario numerical sequel could keep me from jumping ship.ĭon’t get me wrong, Super Mario Galaxy 2 is a great game, but it felt lazy in its design. ![]() I wanted to support High Voltage Software and ultimately I did, and the final games I bought for Wii #1 were Fragile Dreams: Farewell Ruins of the Moon and Super Mario Galaxy 2. ![]() Games like Wario Land: Shake It! and Punch-Out!! were pretty good, but when I bought The Conduit in 2009, its controls brought me right back to the days of Resident Evil 4: Wii Edition, and it completely turned me off. ![]() Similarly, Mario Kart’s online was much better than any previous online experience I’d had on Wii, including Brawl‘s, and the Wii Wheel did just the trick to mix things up a bit, even if I didn’t stick with the accessory for very long.īut things hit a snag after racing around the track once again. I may not have played Brawl nearly as much as Melee, but I did enjoy the Subspace Emissary. These new iterations of long-enjoyed franchises provided me with even more fun times than their predecessors, though I did opt for GameCube controls as they fit my play style much better. Likewise, just around the corner in 2008, there were two more hits awaiting my thumbs in the form of Super Smash Bros. Although it took me quite a while to capture my 241st Power Star, if I had to name my favorite Wii game of all time, it would be Super Mario Galaxy. It wasn’t all doom and gloom though, as despite having three lemons in my pocket, Super Mario Galaxy provided me with a grand adventure. Likewise, Corruption seemed fun but my earlier abandonment of Metroid Prime 2: Echoes dictated what would happen next. Mario Strikers: Charged didn’t fare much better– it’s online play may have led me to buying my first soccer game, but it was riddled with lag. I still remember selling it to the guy behind me on line in GameStop, him offering me more money than the cashier. With Resident Evil 4, I didn’t like the added motion controls, longing for the days of old, and I eventually traded it in. Outside of Wii Sports, the only games I bought in 2007 were the GameCube-enhanced Resident Evil 4: Wii Edition, Mario Strikers: Charged, Metroid Prime 3: Corruption and Super Mario Galaxy. In fact, it began almost as soon as I’d bought it. But something happened between 20 that had not been the case with any previous Nintendo home console I had owned in the past– Nintendo began emphasizing accessibility over sheer creativity, and it wasn’t long before Wii lost me. In a shocking first, I had to resort to eBay to buy my first Wii, shelling out much more than the sticker price in early 2007, and over the years I’ve owned around thirty different Wii games, retail and downloadable, from Wii Sports to The Legend of Zelda: Skyward Sword. When Wii burst onto the scene way back in 2006, I was in my very first semester of college and had just joined the workforce.
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